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Thread Statistics | Show CCP posts - 2 post(s) |

Tyberius Franklin
Federal Navy Academy Gallente Federation
323
|
Posted - 2012.10.09 22:36:00 -
[1] - Quote
La Nariz wrote:-Fix aggression in highsec so you cannot hide in an npc corp from aggression. Give people 1 year in an un-wardecable npc corp (the academy corps) then after that time should they decide to remain in an npc-corp, return from a player corp to an npc corp or somehow end up in an npc corp transfer them to their factions npc corp that is involved in FW. Npc corp protection would be returned for 1 year upon purchase of a new character because the fee and effort involved in buying/selling characters can be called a non-trivial cost. That penalizes some more than others and only creates more alts with handoffs to still accomplish the same things they do today when unfriendly empire borders need be crossed. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
323
|
Posted - 2012.10.09 22:44:00 -
[2] - Quote
La Nariz wrote:Tyberius Franklin wrote: That penalizes some more than others and only creates more alts with handoffs to still accomplish the same things they do today when unfriendly empire borders need be crossed.
How? Amarr mission runner who never goes to Gallente space doesn't really care if they are placed in an FW corp as all they do is sit in Amarr HS anyways and still has access to Jita as the 2 factions are allies. This is especially true if it's a character that is KOS in opposing faction space anyways. As far as freighter pilots, it may be a bit more of a hassle. 3 pilots could easily do it though. 1 for each pair of empires with 1 handoff character in a 1 man corp. Not the simplest of solutions, but easily doable. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
323
|
Posted - 2012.10.09 23:11:00 -
[3] - Quote
La Nariz wrote:Tyberius Franklin wrote:La Nariz wrote:Tyberius Franklin wrote: That penalizes some more than others and only creates more alts with handoffs to still accomplish the same things they do today when unfriendly empire borders need be crossed.
How? Amarr mission runner who never goes to Gallente space doesn't really care if they are placed in an FW corp as all they do is sit in Amarr HS anyways and still has access to Jita as the 2 factions are allies. This is especially true if it's a character that is KOS in opposing faction space anyways. As far as freighter pilots, it may be a bit more of a hassle. 3 pilots could easily do it though. 1 for each pair of empires with 1 handoff character in a 1 man corp. Not the simplest of solutions, but easily doable. Yeah that's not penalizing some more than others anymore than people being too apathetic to vote for CSM penalizes them. It provides new players 1 year to figure out the game. It removes consequence free npc corps and gives players an incentive to explore different player corps or create their own. CCP has already shown and stated that players who get involved in player corps tend to enjoy EVE more than those who remain in npc corps so this is a win all around. The trade hub, I can agree with slightly; this could prompt minmatar/gallente to make their own jita and have two competing highsec trade hubs which would be a good thing. In the examples there were some advantages present depending on how you view them.
1. Those who have no need to travel to opposing faction HS have no change 2. Those who have capable alts have minor changes
Genuinely new players wouldn't be negatively affected since they would have the grace period, but having corp chat with veterans has helped quite a few actually get to the point of wanting to get into a player corp rather than just quitting immediately.
The proposed doesn't seem to provide real incentive to leave but rather to turtle even further into a specific area of space. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
323
|
Posted - 2012.10.09 23:39:00 -
[4] - Quote
La Nariz wrote:I addressed both of those points. There is an entire help channel as well to provide exactly the same benefit those veterans will. It is much better at helping new players than npc corp chat. The population in help/rookie chat and the speed at which it moved actually made it less friendly for me that NPC corp chat and it is a terrible forum for prolonged discussion or follow up questions. The NPC corp channels provide a forum where these conversations can happen prior to being in a player corp and often allowing a player to remain in the game long enought to get to that point.
As for addressing the points, there is still no added incentive to leave that I see.
La Nariz wrote:Turtling I see as a benefit, it provides a hunting ground for FW pilots as faction police are not a threat to a decent fleet. I've yet to see such a fleet operating in opposing space, but that isn't to say it cannot happen. That said I wonder how likely it is for a group of sufficient size and coordination to do so.
La Nariz wrote: There is a very good incentive to leave the npc corp, lower taxes, better atmosphere, more safety, and more. If highsec players are anything, they are risk averse and that will propel them into player corporations. They might try to avoid the wardec via leaving the corporation but then they lose easy of access to some space and still might not be safe if the wardecing corp is part of the opposing FW. It provides more risk and as a consequence makes highsec player's decisions more meaningful as there is more at stake.
The reasons you give for players to want to leave NPC corps already exist. That being the case if these are to be the fundamental motivators, why is any change needed and how would it be expected to be effective? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
323
|
Posted - 2012.10.09 23:45:00 -
[5] - Quote
Nicolo da'Vicenza wrote:Why does access to a corp channel justify wardec immunity? You can join channels independently of being part of a corp already. Being able to join channels and being given a channel while you may not even know where the channel button is are 2 different things. Those that benefit from this are those that benefit for roughly the same reason they benefit from wardec immunity, not knowing what to do and how to do it be it general gameplay or defense. While veterans lingering is problematic the protection and advise offered to new players is, I believe, quite valuable to retention as well prior to a player being truly familiar with the idea of joining a corp much less even knowing the qualities of a good corp.
Edit: 3 years since being introduced to this game and still haven't mastered that last part. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
323
|
Posted - 2012.10.09 23:50:00 -
[6] - Quote
Nicolo da'Vicenza wrote:Tyberius Franklin wrote:La Nariz wrote: There is a very good incentive to leave the npc corp, lower taxes, better atmosphere, more safety, and more. If highsec players are anything, they are risk averse and that will propel them into player corporations. They might try to avoid the wardec via leaving the corporation but then they lose easy of access to some space and still might not be safe if the wardecing corp is part of the opposing FW. It provides more risk and as a consequence makes highsec player's decisions more meaningful as there is more at stake.
The reasons you give for players to want to leave NPC corps already exist. That being the case if these are to be the fundamental motivators, why is any change needed and how would it be expected to be effective? Because NPC corps come with their own incentives (wardec immunity) that are counterproductive to EVE both from a business and gameplay perspective. They need to be removed. The NPC corp channel can carry on independently of the NPC corp, don't worry. That was directed at his proposed changes regarding enrolling NPC corp characters in FW corps. While you present the same motivation, to which I don't necessarily disagree, it doesn't answer how this changes the current situation for many characters. I personally have no reason to leave under his suggestion. I imagine there are many who feel the same. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
323
|
Posted - 2012.10.10 00:23:00 -
[7] - Quote
Nicolo da'Vicenza wrote:Not really, the idea of making a character join a channel on chargen is trivially simple. No wardec immunity needed.. This isn't joining a channel independently.
Nicolo da'Vicenza wrote:This is false. I can hang on the other side of a rookie system jump gate and suicide gank some newbie and all his short life's savings NPC corp or no NPC corp with the cheapest of ships. And of course, if they leave to join their first player-run corp and do some of that fun stuff they read about, they're fair game. NPC corps only serve to protect the PvE alts (or mains) of veterans with ships in the hundreds of thousands of EHP. No, it's actually quite true as you are limited in your means of aggressing them. Granted it only limits one way, but any but of assistance helps. Add to that the fact that the method you mention at least causes you to incur loss in both ships and security status and you've reduced its viability as a full time occupation to many.
I've already agreed with you on the point of veterans, but allow me to now state explicitly that "Those that benefit from this" being "being given a channel while you may not even know where the channel button is" refers directly to new players and as such complaints about veterans aren't terribly relevant.
Nicolo da'Vicenza wrote:Keep the channel, remove the wardec immunity 'features'. Then newbies get all that vital legitimate advice you say is so necessary and the veterans have reason to move on. I think we may be at a disagreement here as to whether genuinely new players are deserving of any protections. Correct me if I am wrong here.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.10 02:00:00 -
[8] - Quote
Nicolo da'Vicenza wrote: Still false. All benefits newbies receive from NPC corps, veterans also receive, and receive more of. Newbies and newbie-accessible ships have the least EHP of anyone, which is the only mitigator in committing to a suicide gank. It's absurd to assert that something that puts new players at an effective disadvantage is for their benefit. This would only stand true if suicide ganks were the only way of getting at these players. They aren't. I at no point claimed they protected from all types of aggression, but they do protect from one. The one you mention is again odd because being in a player corp in no way makes you more or less susceptible to a suicide gank. So let me ask, why does suicide ganking even matter since it can be done to both veterans and new players of player corps and NPC corps alike? How does this draw any distinction? If it doesn't, it is irrelevant. and even if it did it does not negate the fact there is some value in spending time as a new player not locked down by wardecs.
Quote:Again, an npc corp channel can just pop up with chargen. With that in mind, "the npc corp channel" s a poor justification for all the other problems NPC corps bring to EVE - NPC corp channels can exist independent of NPC corps themselves, new characters just automatically log into them. A good solution, but then what becomes the new system in which new players are to be introduced to the game as being a part of?
Quote:[quote=Nicolo da'Vicenza]I joined my first random player run corp within 14 hours of signing up for the game and I'm still here 5 years later. So I don't exactly buy it when I'm told that sheltering some 5 year old player grinding plexes in a officer fit faction ship or their multiboxed t2 mining barge fleet is vital to 'protecting newbies'. What you and I consider 'protection' is the difference I take it. I'm not sure what this is a response to, so I'll simply repeat my statement: "I think we may be at a disagreement here as to whether genuinely new players are deserving of any protections. Correct me if I am wrong here." and add this question to it: What is the intersection you see here between new players and 5 year old accounts running plexes? I'm don't think there should be many occupying both groups so when I say "New players" why do you respond about protections to veterans. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.10 18:27:00 -
[9] - Quote
Darth Gustav wrote:Pipa Porto wrote:Darth Gustav wrote:I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be. Because canned NPC-generated risk is more a puzzle than an actual source of risk. The NPCs never adapt to player innovations, so the risk that they pose is only significant for the first week or so, until proper tactics propagate. Player-Generated risk, on the other hand, has an arms race of competing innovations. The defender figures out the counter to the attacker's initial tactics, the attacker then counters that, and so on. They say they want increased NPC-Generated risk because they want to be able to say they want "increased risk" without any chance that their proposals result in them facing any actual increased risk. But if the risk is illusory, unlike real risk, it doesn't have any impact on their bottom line! This is the opposite of sensible! This is like going in to work and demanding a pay cut every day of the week! More along the lines of not being upset the guy next to you makes more than you do as you realize his job is harder/more complicated. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.10 18:35:00 -
[10] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:Pipa Porto wrote:Darth Gustav wrote:I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be. Because canned NPC-generated risk is more a puzzle than an actual source of risk. The NPCs never adapt to player innovations, so the risk that they pose is only significant for the first week or so, until proper tactics propagate. Player-Generated risk, on the other hand, has an arms race of competing innovations. The defender figures out the counter to the attacker's initial tactics, the attacker then counters that, and so on. They say they want increased NPC-Generated risk because they want to be able to say they want "increased risk" without any chance that their proposals result in them facing any actual increased risk. But if the risk is illusory, unlike real risk, it doesn't have any impact on their bottom line! This is the opposite of sensible! This is like going in to work and demanding a pay cut every day of the week! More along the lines of not being upset the guy next to you makes more than you do as you realize his job is harder/more complicated. If supply can be reasonably accurately predicted to increase unchecked due to lack of risk, it's definitely not a static system. So no, it's more like going into work every day and demanding a paycut because Value = Demand / Supply. I'm unconvinced there's a case to be made that supply will do anything but increase in the foreseeable future, so this seems like pretty accurate modeling, to me. Supply won't increase indefinitely, it will continue to increase untill either everyone who is willing to partake is partaking or the reward becomes so low in comparison to time spent that people stop mining and the supply caps out either way. If not then it just means perfect safety is the ultimate move to generate subs as more and more miners will flood in to keep increasing supply long term. |
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Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.10 18:50:00 -
[11] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Supply won't increase indefinitely, it will continue to increase untill either everyone who is willing to partake is partaking or the reward becomes so low in comparison to time spent that people stop mining and the supply caps out either way. If not then it just means perfect safety is the ultimate move to generate subs as more and more miners will flood in to keep increasing supply long term. I see. You're taking the "Eve's market will regulate itself no matter what CCP does to game mechanics" approach. As miners are oh-so-fond of pointing out, however, people still mined when shuttles were available on sell orders from NPCs. Back then there was a literal ceiling on how much Tritanium could sell for, but miners continued gnawing away at it, reducing the margin to the point where CCP had to intervene by removing the shuttles.So what precedent, exactly, do we have to show that miners will do anything whatsoever to act in their own best interest, let alone the best interests of Eve as a whole? Also, as if your argument weren't full enough of holes already, bots aren't people.  The answer is none, so devoid of external pressures we simply approach the absolute lower limit the market will bear. Who knows, we may approach the point where minerals become so cheap that gank ships which saw frequent use pre mining buff become viable gank ships cost wise again. It's a long shot, but if the concern you have is justified we should get close.
As far as bots, I have faith that CCP is putting their efforts into targetting and removing them, but I've not though them a factor worthy of game design attention over other things. Either way they still have a maximum mineral output which cannot translate into an infinitely increasing supply. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.10 19:11:00 -
[12] - Quote
Darth Gustav wrote: It's a shame that CCP has to put efforts in to counter their own efforts, though, when players can do so just as effectively, if not moreso.
Regarding the depression of resources to the point where mining vessels are once again profitable to gank:
If the value of everything is lower, the margins will slide down proportionately. So no, your maths are in error and therefore your premise is flawed.
[edit] I just noticed something. The supply is not predicted to expand to infinity. It is predicted to expand infinitely. There is a difference, as you noted, based in finite math. The finite value can approach infinity, however. Indeed, it is predicted to by the models of economic pressure.[/edit]
Not sure what you are getting at with margins, but considering that many of the more valued drops from a gank aren't composed purely of regular minerals their value shouldn't depreciate as the same rate as the T1 minerals of which the gank vessels are made.
Unless you are suggesting people drop from manufacturing those ships due to reduced margins and the prices remain out of that range? I'd imagine many a human miner running the numbers would do the same holding us in the aforementioned equilibrium.
And the only was we have an infinite decrease in value over time in eve is the influx of new concurrent miners, which becomes less likely as individual rewards decrease, or we start seeing further output buffs from the tools available to us as the output per person has a theoretical cap which cannot be exceeded. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.10 19:23:00 -
[13] - Quote
Darth Gustav wrote: It's a shame that CCP has to put efforts in to counter their own efforts, though, when players can do so just as effectively, if not moreso.
Missed this point, which I wholeheartedly disagree with as just about every usability feature fundamentally makes botting easier and thus would be a shame as it's something their bot hunting task force would have to work against later.
Additionally I don't believe ganking to be the best solution either as has been shown by the number of potentially repeat offenders caught during hulkageddons past. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.10 19:37:00 -
[14] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote: It's a shame that CCP has to put efforts in to counter their own efforts, though, when players can do so just as effectively, if not moreso.
Regarding the depression of resources to the point where mining vessels are once again profitable to gank:
If the value of everything is lower, the margins will slide down proportionately. So no, your maths are in error and therefore your premise is flawed.
[edit] I just noticed something. The supply is not predicted to expand to infinity. It is predicted to expand infinitely. There is a difference, as you noted, based in finite math. The finite value can approach infinity, however. Indeed, it is predicted to by the models of economic pressure.[/edit]
Not sure what you are getting at with margins, but considering that many of the more valued drops from a gank aren't composed purely of regular minerals their value shouldn't depreciate as the same rate as the T1 minerals of which the gank vessels are made. Unless you are suggesting people drop from manufacturing those ships due to reduced margins and the prices remain out of that range? I'd imagine many a human miner running the numbers would do the same holding us in the aforementioned equilibrium. And the only was we have an infinite decrease in value over time in eve is the influx of new concurrent miners, which becomes less likely as individual rewards decrease, or we start seeing further output buffs from the tools available to us as the output per person has a theoretical cap which cannot be exceeded. There is less likelihood that this is correct than you believe, as null-sec miners have access to the same deflationary toolset as high-sec miners, but their risk is player-managed by an elaborate adaptive mechanism. So even though they have no CONCORD there, they are nominally safe due to successful adaptation, despite greater actual risk. This is more about the minimum threshold of safety provided by being able to withstand any profitable level of gank in highsec, so I'm not sure how nullsec miners, already safer with their adaptations, applies to what I was saying. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.10 20:09:00 -
[15] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote: It's a shame that CCP has to put efforts in to counter their own efforts, though, when players can do so just as effectively, if not moreso.
Regarding the depression of resources to the point where mining vessels are once again profitable to gank:
If the value of everything is lower, the margins will slide down proportionately. So no, your maths are in error and therefore your premise is flawed.
[edit] I just noticed something. The supply is not predicted to expand to infinity. It is predicted to expand infinitely. There is a difference, as you noted, based in finite math. The finite value can approach infinity, however. Indeed, it is predicted to by the models of economic pressure.[/edit]
Not sure what you are getting at with margins, but considering that many of the more valued drops from a gank aren't composed purely of regular minerals their value shouldn't depreciate as the same rate as the T1 minerals of which the gank vessels are made. Unless you are suggesting people drop from manufacturing those ships due to reduced margins and the prices remain out of that range? I'd imagine many a human miner running the numbers would do the same holding us in the aforementioned equilibrium. And the only was we have an infinite decrease in value over time in eve is the influx of new concurrent miners, which becomes less likely as individual rewards decrease, or we start seeing further output buffs from the tools available to us as the output per person has a theoretical cap which cannot be exceeded. There is less likelihood that this is correct than you believe, as null-sec miners have access to the same deflationary toolset as high-sec miners, but their risk is player-managed by an elaborate adaptive mechanism. So even though they have no CONCORD there, they are nominally safe due to successful adaptation, despite greater actual risk. This is more about the minimum threshold of safety provided by being able to withstand any profitable level of gank in highsec, so I'm not sure how nullsec miners, already safer with their adaptations, applies to what I was saying. They also got a buff to yield and a buff to efficiency in the form of cavernous ore bays. I hope this clarifies how the supply of high-end minerals is also likely to experience runaway supply. I hope you find this news insightful and informative. In my limited experiences there were already using prebuff ships with support to draw out their potential in ways not too dissimilar to now. They probably felt this the least of all unless you think an EHP buff was of great concern to them. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.10 20:22:00 -
[16] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:In my limited experiences there were already using prebuff ships with support to draw out their potential in ways not too dissimilar to now. They probably felt this the least of all unless you think an EHP buff was of great concern to them. Then why is everyone so quick to point out the already low and falling prices of high-end materials? These claims are made very, very commonly by high-sec miners in claims of "the grass is greener..." If the declines coincided with the barge buff I'd be inclined to agree but most of it has continued from pre escalation mineral speculation bubble decline with no real increase in rate of drop coinciding with the barge buff. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.10 20:28:00 -
[17] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:Tyberius Franklin wrote:In my limited experiences there were already using prebuff ships with support to draw out their potential in ways not too dissimilar to now. They probably felt this the least of all unless you think an EHP buff was of great concern to them. Then why is everyone so quick to point out the already low and falling prices of high-end materials? These claims are made very, very commonly by high-sec miners in claims of "the grass is greener..." If the declines coincided with the barge buff I'd be inclined to agree but most of it has continued from pre escalation mineral speculation bubble decline with no real increase in rate of drop coinciding with the barge buff. Most of it has continued from a finite base supply dump? So the prices keep going lower even after the supply was dumped due to speculation? So the supply keeps going up and we see that in continued losses in value? I rest my case. That assumes stockpiles were depleted, given the spike that is a lot of minerals to deplete and as they compete with new supply we have a long term effect, but it still doesn't address the fact that where we see actual corresponding effects, or anything similar to it, is in low ends. Rest what you will. I'm not convinced. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.11 20:25:00 -
[18] - Quote
La Nariz wrote:Touval Lysander wrote:Alaekessa1 wrote:No, the bottom line is that most high-sec miners don't want to play eve For a start, they ARE playing Eve if they are "highseccers". And by "not playing", you mean they're not playing the way YOU want them too? That's a problem for you. Why? Explain to me how emulating bot behavior and not being present at the keyboard while the game is playing itself is playing EVE. Because there are various levels of time/effort investment in this game? Mining seems to be intended, in highsec at least, to be at the bottom of that ladder for in space activities. Also given the number of times when I did mine I came back to a totally unproductive ship sitting in space because the rock was depleted it would suggest that for a genuinely AFK player the game doesn't play itself. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.11 20:32:00 -
[19] - Quote
La Nariz wrote:Tyberius Franklin wrote: Because there are various levels of time/effort investment in this game? Mining seems to be intended, in highsec at least, to be at the bottom of that ladder for in space activities. Also given the number of times when I did mine I came back to a totally unproductive ship sitting in space because the rock was depleted it would suggest that for a genuinely AFK player the game doesn't play itself.
Alright why is 0 investment allowed then? Bot/AFK miners are the 0 investment crowd, 0 investment should have 0 return because you cannot get something from nothing. I don't mine so I don't have an anecdote for that, all I can say is anecdotes don't corroborate well. Darth I'll try not to quote that guy's shitposts anymore. It's not 0 investment. For a player, not a bot, it's admittedly very low investment, but it's not none. And CCP has responded in the past that the low investment nature of the activity was intended. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.11 20:34:00 -
[20] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:La Nariz wrote:Touval Lysander wrote:Alaekessa1 wrote:No, the bottom line is that most high-sec miners don't want to play eve For a start, they ARE playing Eve if they are "highseccers". And by "not playing", you mean they're not playing the way YOU want them too? That's a problem for you. Why? Explain to me how emulating bot behavior and not being present at the keyboard while the game is playing itself is playing EVE. Because there are various levels of time/effort investment in this game? Mining seems to be intended, in highsec at least, to be at the bottom of that ladder for in space activities. Also given the number of times when I did mine I came back to a totally unproductive ship sitting in space because the rock was depleted it would suggest that for a genuinely AFK player the game doesn't play itself. CCP have clearly and unflinchingly stated that AFK PVE is not supported in Eve and is always an exploit. Sorry to burst your bubble, but the posts from CCP regarding this are all unanimous. I've never seen a post stating AFK mining was an exploit and have seen several to the contrary. The recent public declaration of exploit for AFK sentry domi's was even specifically separated from AFK mining. |
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Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.11 20:37:00 -
[21] - Quote
La Nariz wrote:low investment would be alt-tabbing to read an article while a cycle goes and checking back to change asteroids. That is what AFK mining is. Or so i thought. If I'm mistaken and we're using different definitions please let me know.
And it should be noted that if I don't make the investment of checking back often enough I lose the benefit of gathering ore due to hold capacity or asteroid depletion at some point. That being the case I do get to a 0 reward point unless I apply additional effort. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.11 20:40:00 -
[22] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:La Nariz wrote:low investment would be alt-tabbing to read an article while a cycle goes and checking back to change asteroids. That is what AFK mining is. Or so i thought. If I'm mistaken and we're using different definitions please let me know. AFK PVE is against the rules, as stated by CCP. I hope that helps clarify the terminology. Then allow me to clarify that I have no issue with "low investment" mining. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
325
|
Posted - 2012.10.11 20:47:00 -
[23] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:Tyberius Franklin wrote:La Nariz wrote:low investment would be alt-tabbing to read an article while a cycle goes and checking back to change asteroids. That is what AFK mining is. Or so i thought. If I'm mistaken and we're using different definitions please let me know. AFK PVE is against the rules, as stated by CCP. I hope that helps clarify the terminology. Then allow me to clarify that I have no issue with "low investment" mining. And what, if anything is separating the terms AFK mining and Botting at this point? Nothing separates them. That's the problem. Investment = Risk. If you have no issue with low-investment mining, then you should have no issue with low-value products. And as a natural logical extension, you should have no issue with mining as a low-value profession. I don't. I understood it to be low investment/low value and this has been reinforced by both CCP words and actions. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
325
|
Posted - 2012.10.11 21:18:00 -
[24] - Quote
La Nariz wrote:Touval Lysander wrote:~moronic pubbie post~ Right here from the EULA: 3. You may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game. Hmmm its almost as if CCP has implicitly stated that any AFK activity is not allowed. Bolding another important part. This is important in that in this case AFK play actualy provides a reduced rate of acquisition in comparison to "normal" play or botting. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
325
|
Posted - 2012.10.11 21:36:00 -
[25] - Quote
La Nariz wrote:Tyberius Franklin wrote:La Nariz wrote:Touval Lysander wrote:~moronic pubbie post~ Right here from the EULA: 3. You may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game. Hmmm its almost as if CCP has implicitly stated that any AFK activity is not allowed. Bolding another important part. This is important in that in this case AFK play actualy provides a reduced rate of acquisition in comparison to "normal" play or botting. I argue that it accelerates it because the person can be AFKing an activity for longer than they would be doing the activity normally. So they accrue more for less time. The game shouldn't care about invested time, only real time. This is especially true in the case of mining where most time from an attentive miner is wasted.
And when it's not it is because of fitting choices: At Keyboard - I mine at the keyboard so I need less tank/more yield and must warp out when gankers appear Away From keyboard - I need more tank incase of a gank since I'm not paying attention
or ensures both miners stop producing temporarily: At Keyboard - I have to warp out due to a ganker Away From keyboard - I lost a ship due to not being tanked and being AFK
For the AFK miner there is no benefit in real time and the ratio actual of work to reward is the same or less. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
325
|
Posted - 2012.10.11 21:44:00 -
[26] - Quote
La Nariz wrote:Lin-Young Borovskova wrote:Andski wrote:there are bots and there are those who press f1-f2 and then go back to watching a movie or reading a book for the next hour
apparently dragging your mouse and pressing f1-f2 every hour is perfectly fine I would like you to explain me how you do the difference in between both and also tell me since when you became GM or you opinion on how the game should be played became law. You have to compete with others and you know it, you don't like to compete via effort (aka loose ships to gank miners) it's your choice but if you want you can. This is simply about competition, doesn't matter how you think others should play the game, doesn't matter how much they mine or for how much they sell their ice/ore, all it matters is that you have tools to counter this but you don't use them because takes cost. Mining has never been so well balanced than now. They are the same, both are automated/almost automated activities. Both should not be legal. Mining is horribly unbalanced. Low/null/wh mining is almost worthless while highsec mining is the king. Mackinaws are the new hulks and the skiff is something used for comedy ops. Mining is broken and needs fixing, I've said how to do this in a previous post that I'm sure the brilliant Science and Trade Institute has taught you how to do. No, one isn't automated in any way shape or form. All the work accomplished is done via user inputs and works the same way it would if at the keyboard including the stoppage of that work. The difference is that the actions to start that work again must be completed by the player in the same manner as if they were at the keyboard the entire time. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
325
|
Posted - 2012.10.11 21:48:00 -
[27] - Quote
La Nariz wrote:Tyberius Franklin wrote: The game shouldn't care about invested time, only real time. This is especially true in the case of mining where most time from an attentive miner is wasted.
And when it's not it is because of fitting choices: At Keyboard - I mine at the keyboard so I need less tank/more yield and must warp out when gankers appear Away From keyboard - I need more tank incase of a gank since I'm not paying attention
or ensures both miners stop producing temporarily: At Keyboard - I have to warp out due to a ganker Away From keyboard - I lost a ship due to not being tanked and being AFK
For the AFK miner there is no benefit in real time and the ratio actual of work to reward is the same or less.
Invested time is part of the non-trivial cost for activities. Invested time should matter real time should not apply here. Wasted attention is part of that non-trivial cost for activities and can be paid other ways. The miner can pay a player to watch for them or have dedicated logistics to handle the problem. Fitting choices are now irrelevant but before they had to do with players controlling their own risk. Real time should apply and does in a variety of activities as invested time cannot be quantified or for the most part confirmed. A non-aligned miner could be at the keyboard just as well as he could not. And a miner could align and go AFK only coming back as often as needed to realign in a new direction. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
326
|
Posted - 2012.10.11 23:25:00 -
[28] - Quote
Darth Gustav wrote:This becomes untrue if there is a legitimate risk to the AFK miner. A legitimate risk is desirable, as it holds the ATK player's attention. As you and many others pointed out that risk could be reduced through fitting or as ganking proved could still be taken without concern but with greater possibility of consequence.
Either way the barge changes didn't usher in the age of AFK ganking. The campaigns of suicide ganking proved this was already prolific quite well. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
326
|
Posted - 2012.10.11 23:30:00 -
[29] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:This becomes untrue if there is a legitimate risk to the AFK miner. A legitimate risk is desirable, as it holds the ATK player's attention. As you and many others pointed out that risk could be reduced through fitting or as ganking proved could still be taken without concern but with greater possibility of consequence. And by changing fittings, supply will be trimmed down, accomplishing the stated goals of this thread's OP. That's right. Risk works. I agreed on that earlier in the thread, but my latest series of posts were more directed at La Nariz and Andski's claims that AFK mining was unwelcome in any form and an EULA violation equivalent to the AFK PvE exploit declared not to long ago when CCP has, or appears to have, a clear distinction between the two. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
326
|
Posted - 2012.10.12 00:00:00 -
[30] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:This becomes untrue if there is a legitimate risk to the AFK miner. A legitimate risk is desirable, as it holds the ATK player's attention. As you and many others pointed out that risk could be reduced through fitting or as ganking proved could still be taken without concern but with greater possibility of consequence. And by changing fittings, supply will be trimmed down, accomplishing the stated goals of this thread's OP. That's right. Risk works. I agreed on that earlier in the thread, but my latest series of posts were more directed at La Nariz and Andski's claims that AFK mining was unwelcome in any form and an EULA violation equivalent to the AFK PvE exploit declared not to long ago when CCP has, or appears to have, a clear distinction between the two. Edit: And more importantly the fact that subsequent interaction is needed to continue gaining reward is needed while AFK mining but not needed in the AFK PvE exploit. If there is a distinction it is not made in the EULA. Clearly mining for endless hours while nominally not paying attention anymore than once per hour or so is not intended. No other profession's ships are expected to function while their player/captain is mowing the lawn, for example. This makes mining AFK a clear violation of the aforementioned clause of the EULA, specifically; one can not use a specific type of gameplay to earn items faster than others under similar conditions. It is absolutely certain that most professions in Eve are impossible to efficiently perform while AFK. How can this not be a violation of the EULA? Because it does not accrue items faster unless you redefine time. Apparently some find the redefinition of time acceptable while I do not. The issue at hand is user inputs. So long as a situation is not being setup where:
A: Inputs are being made via mechanation bypassing the need for user inputs or B: A situation is being setup where user inputs can be avoided for longer than game mechanics were intended for
We should not have an issue. But we do, or so you contend. I contend otherwise for the following reasons:
1. CCP has set up the system which allows AFK mining to be viable: - Long miner cycle times - Asteriod ore content - Limitless ice content and has recently reinforced it. - Enlarged base ore capacity with 2 ships surpassing what was possible with a fully cargo fit hulk prior - Introduction of a new frigate which has a far longer mining time frame before needing emptied as compared to the mining frigates and cruisers that came before
2. CCP provides no avenue for a player to gain an advantage to being at the keyboard while at a belt over one who is not. There is no incentive to be the one at the keyboard.
3. Human inputs for continuing to gather more ore once limits of the resource or ship are reached cannot be bypassed without automation. An AFK player is not a botter and cannot reactivate his miners or empty his hold until he comes back to the keyboard at which point he is no longer AFK. As such beyond the point that the initial input have effectively expired the ship/character no longer creates any benefit for the player. |
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
326
|
Posted - 2012.10.12 00:08:00 -
[31] - Quote
Darth Gustav wrote:It is absolutely certain that most professions in Eve are impossible to efficiently perform while AFK. Addressing this directly, there are many professions which cannot draw any task related benefit from interaction: Moon mining PI Mining Manufacturing Research Skill training |

Tyberius Franklin
Federal Navy Academy Gallente Federation
326
|
Posted - 2012.10.12 01:19:00 -
[32] - Quote
Touval Lysander wrote:Tyberius Franklin wrote: And by changing fittings, yield will be trimmed down, accomplishing the stated goals of this thread's OP.
For those that don't know, apart from a DCII, tank on an exhumer is MID slots. Fittings for yield is in the LOW slots. I wasn't aware that exhumers had a large number of lows which made fitting a DCU not matter to wield much. Oh wait, they don't and never really have. Not to mention that was referring to prebuff when you needed a MAPC to fit a MSE. Between the DCU and MAPC those were both the lows on a hulk, meaning you had NO yield mods.
Edit: Further thinking about it with the advent of mining rigs those now compete with potential additional tank as well. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
327
|
Posted - 2012.10.12 01:27:00 -
[33] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Touval Lysander wrote:Tyberius Franklin wrote: And by changing fittings, yield will be trimmed down, accomplishing the stated goals of this thread's OP.
For those that don't know, apart from a DCII, tank on an exhumer is MID slots. Fittings for yield is in the LOW slots. I wasn't aware that exhumers had a large number of lows which made fitting a DCU not matter to wield much. Oh wait, they don't and never really have. Not to mention that was referring to prebuff when you needed a MAPC to fit a MSE. Between the DCU and MAPC those were both the lows on a hulk, meaning you had NO yield mods. Edit: Further thinking about it with the advent of mining rigs those now compete with potential additional tank as well. Not to mention the fact that those mid-slot shield mods use a lot of CPU, which is then not available for mining upgrades. I guess it's a good thing that sockpuppet strawman shows up in quotes.  Be glad you didn't have to read the hyperbole rage that came after the part that was quoted. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
327
|
Posted - 2012.10.12 16:59:00 -
[34] - Quote
La Nariz wrote:Tyberius Franklin wrote:Darth Gustav wrote:It is absolutely certain that most professions in Eve are impossible to efficiently perform while AFK. Addressing this directly, there are many professions which cannot draw any task related benefit from interaction: Moon mining PI Mining Manufacturing Research ~Skill training~ Skill training is not a profession its the natural progression of your character and to include it as a profession is dumb. For those other professions it may not be obvious how your interaction draws a benefit for them but it is there. For example moon mining, you'll be required to defend that moon, the defense being the interaction. You benefit by being able to continue mining the moon. Interaction benefits all of those. Being required to defend the moon doesn't make the accruing on moon minerals active. And there is nothing active you can do to speed the process. You are AFK moon mining not because you don't have to defend it, but because defending it when needed provides no boost to output compared to when defense isn't needed.
Skill training I will stop counting as a profession once the character bazaar goes away. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
327
|
Posted - 2012.10.12 17:49:00 -
[35] - Quote
La Nariz wrote:Tyberius Franklin wrote: Being required to defend the moon doesn't make the accruing on moon minerals active. And there is nothing active you can do to speed the process. You are AFK moon mining not because you don't have to defend it, but because defending it when needed provides no boost to output compared to when defense isn't needed.
Skill training I will stop counting as a profession once the character bazaar goes away.
It is the same as having to be attentive ATK while mining. Dead POS mine no goo, dead miners mine no asteroids. Moons do not defend themselves and require a lot of player input. We risk a lot for the moon and in return we reap a lot of reward from the moon. When compared to highsec they risk almost nothing so they should be rewarded with almost nothing. No one said there wasn't any risk, but unless those POS require at ALL times A) Continuous attention for maintenance and opperation or b) Continuous defense from an actual ongoing attack then you are making demands of the miner that you don't have to make on the moons and the moons don't get removed from the list of AFK professions.
Once an hour doesn't cut it. Defense every other day doesn't cut it. We're not talking risk but activity here. So if accruing minerals while not actively doing something as player towards that end is an EULA violation then every few minutes those moons aren't touched that same violation occurs.
And to the point of defense, there is still a way, other than ganking to affect miners that is far easier, faster and requires far fewer people to be done efficiently than tanking down an undefended POS. Bumping. An AFK miner has less defense against this than an otherwise undefended POS with a single gun has against a 1000 man fleet. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
327
|
Posted - 2012.10.12 19:19:00 -
[36] - Quote
La Nariz wrote:Tyberius Franklin wrote: No one said there wasn't any risk, but unless those POS require at ALL times A) Continuous attention for maintenance and opperation or b) Continuous defense from an actual ongoing attack then you are making demands of the miner that you don't have to make on the moons and the moons don't get removed from the list of AFK professions.
Once an hour doesn't cut it. Defense every other day doesn't cut it. We're not talking risk but activity here. So if accruing minerals while not actively doing something as player towards that end is an EULA violation then every few minutes those moons aren't touched that same violation occurs.
And to the point of defense, there is still a way, other than ganking to affect miners that is far easier, faster and requires far fewer people to be done efficiently than tanking down an undefended POS. Bumping. An AFK miner has less defense against this than an otherwise undefended POS with a single gun has against a 1000 man fleet.
Defense is not just forming the fleets to actually defend the POS. Continuous defense in the form of surveillance is required which is the constant attention you're trying to claim is not required. Bumping is another activity that requires constant attention otherwise the miner will get back in range and continue to mine. Also bumping is a nebulous area as far as legality is concerned. Legality isn't nebulous for bumping. It's entirely legal, but legality is a non-issue as it prevents the miner from mining. Mining vessels lack the speed and agility to recover quickly from a series of bumps from a vessel for for the task and an AFK miner cannot even accomplish trying.
And lastly vigilance is not itself an act unless physically guarding the POS with said fleet at all times. Putting in a plan of readiness is an exertion of effort no doubt and having people willing and able to execute it is a worthy achievement, but it is still not a continuous act requiring the total task dedication of any one character at all times in which the act of procuring minerals is occurring. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
327
|
Posted - 2012.10.12 19:25:00 -
[37] - Quote
Darth Gustav wrote: I'm pretty sure he meant nebulous legality in terms of the EULA, which is an absolutely true statement.
I could be wrong however I understood that only to be an issue when claims of its use as a greifing tool were invoked. To be specific bumping is not illegal but greifing, even when bumping is the mechanism used, is against the EULA. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
327
|
Posted - 2012.10.12 19:36:00 -
[38] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote: I'm pretty sure he meant nebulous legality in terms of the EULA, which is an absolutely true statement.
I could be wrong however I understood that only to be an issue when claims of its use as a greifing tool were invoked. To be specific bumping is not illegal but greifing, even when bumping is the mechanism used, is against the EULA. I don't claim to have GM information, which I wouldn't be allowed to share even if I did, but from what I understand it's only not grief behavior if it is tied to an in-game motivation, such as James 315's business model. I think that the point is quite valid that it is not legitimate gameplay in and of its own right outside of such contexts. I stand corrected. But needing to combine annoyance with extortion seems hardly like any real negative for the bumper. Infact, stabber are pretty cheap... |

Tyberius Franklin
Federal Navy Academy Gallente Federation
327
|
Posted - 2012.10.12 19:42:00 -
[39] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote: I'm pretty sure he meant nebulous legality in terms of the EULA, which is an absolutely true statement.
I could be wrong however I understood that only to be an issue when claims of its use as a greifing tool were invoked. To be specific bumping is not illegal but greifing, even when bumping is the mechanism used, is against the EULA. I don't claim to have GM information, which I wouldn't be allowed to share even if I did, but from what I understand it's only not grief behavior if it is tied to an in-game motivation, such as James 315's business model. I think that the point is quite valid that it is not legitimate gameplay in and of its own right outside of such contexts. I stand corrected. But needing to combine annoyance with extortion seems hardly like any real negative for the bumper. Infact, stabber are pretty cheap... But if they are bots they won't ever buy. The same is true if they are AFK.  Extorting AFK miners and bots is impossible, making the bumping proposal a catch-22. Bots won't be negatively affected too much depending on how they respond, but I don't think player enforcement is the best answer for them. AFK miners won't pay, but if you do your part they won't mine either. Your revenue becomes the at the keyboard miners no doubt, but the AFK miners provide proof of intent and incentive to be at the keyboard for anyone who doesn't choose to move. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
328
|
Posted - 2012.10.12 19:57:00 -
[40] - Quote
Darth Gustav wrote:Tyberius Franklin wrote: Bots won't be negatively affected too much depending on how they respond, but I don't think player enforcement is the best answer for them. AFK miners won't pay, but if you do your part they won't mine either. Your revenue becomes the at the keyboard miners no doubt, but the AFK miners provide proof of intent and incentive to be at the keyboard for anyone who doesn't choose to move.
I just want to point out that bumping ATK pilots, even out of refusal to pay some extortion fee, does not have the desired effect of increasing the rewards for those who are paying attention ad displaying adaptive behavior. Besides that, though, you're absolutely right. ATK players will be the easiest to "extort" and bumping them has the most impact because they are the only ones with the potential to even be responsive. A bot is likely to reapproach the rocks none the wiser, while an AFK player will merely be annoyed and have no context of why. For me, were I actually inclined to participate, the benefit of at the keyboard miners wouldn't be amongst my real concerns, though I may claim otherwise. In the end the isk if any you extort from at the keyboard miners would likely nullify if not exceed any gain they got over time from the minor reduction of supply any individual with my available playtime could cause towards actual bots and AFK miners. |
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
330
|
Posted - 2012.10.13 02:02:00 -
[41] - Quote
Pipa Porto wrote:Tyberius Franklin wrote:No one said there wasn't any risk, but unless those POS require at ALL times A) Continuous attention for maintenance and opperation or b) Continuous defense from an actual ongoing attack then you are making demands of the miner that you don't have to make on the moons and the moons don't get removed from the list of AFK professions.
Once an hour doesn't cut it. Defense every other day doesn't cut it. We're not talking risk but activity here. So if accruing minerals while not actively doing something as player towards that end is an EULA violation then every few minutes those moons aren't touched that same violation occurs.
And to the point of defense, there is still a way, other than ganking to affect miners that is far easier, faster and requires far fewer people to be done efficiently than tanking down an undefended POS. Bumping. An AFK miner has less defense against this than an otherwise undefended POS with a single gun has against a 1000 man fleet. Moons only require defense when they're attacked. Miners only require defense when they're attacked. I see no problem. Nor do I, so long as we're not calling AFK mining an EULA violation, which is what started the line of conversation that resulted in that post.
Pipa Porto wrote:[quote=Tyberius Franklin]Also, Moons require the constant input of ISK in the form of fuel. Where's the constant fixed cost of running an Exhumer? I'd say that is countered in part by the fact that the aforementioned total character dedication isn't needed. Such is the nature of a POS and the functions contained thereon. You get a thing in space to do stuff you don't have to be there to actually do but you have to manage the upkeep instead.
And just to be an ass I'll point out that it can't be bumped!  |

Tyberius Franklin
Federal Navy Academy Gallente Federation
330
|
Posted - 2012.10.13 02:18:00 -
[42] - Quote
Pipa Porto wrote:Tyberius Franklin wrote: Nor do I, so long as we're not calling AFK mining an EULA violation, which is what started the line of conversation that resulted in that post.
The AFK Mining as EULA violation comes from CCP's insistence that AFK PVE Activities are EULA violations. Which is, on its face, ridiculous, but as they've made that ruling we must ask, what's the difference between AFK mining Ice in a Mackinaw and AFKing other PVE activities that were originally intend to require effort (remember, Mining started out with Battleships and Miner 2s)? I'm not CCP, so like others I can only speculate until we get a concrete answer, but as AFK mining and barges, these predated that ruling by quite a bit; barges were already in the game when I first played in summer '09 so I'm not sure when they were introduced but it far predates the ruling regarding AFK PvE (a few months ago?).
Also as I understood the setup in question it was an exploit because it created a situation where no user inputs were needed while bounties continued to accumulate.
I'm not aware of a way to achieve the same while mining without using clearly EULA violating methods. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
332
|
Posted - 2012.10.15 19:21:00 -
[43] - Quote
Nicolo da'Vicenza wrote:Marlona Sky wrote:Nicolo da'Vicenza wrote:Marlona Sky wrote: You do realize those items listed under profitability are also available in low and null sec right? And more profitable.
yeah good point marlona, why don't you just autopilot over to the nearest nullsec incursion system in your marauder and start raking in the fat loot in your case, that'd be located in malpais I know you are trying to paint this grim picture of null sec income being so bad that everyone there is dirt poor and everyone in high sec is showered with ISK by simply logging in. It may work for those who don't know better, but I have no issue chiming in and pointing out where you or anyone else is stretching the truth or flat out lying. I don't mind suggestions to the game that encourages players in high sec to willingly want to put their ship in harms way for some PvP action. Just be honest about the facts in this game when you are trying to support an idea. Speaking of 'being honest about the facts', why don't you answer my question? It wasn't rhetorical. Again, why don't you climb in the most expensive ratting ship you have and fly over to the nearest nullsec incursion (Malpais) and start grinding away? Like how the highsec pilot can with any incursion located in highsec. According to you, doing so would be 'more profitable' then doing a highsec incursion. So your course is clear, Marlona. I'm just painting a vivid portrait of someone who claims that nullsec and highsec incursions are interchangeable. Can't answer for her, but personally my lack of experience in how to get there alive and keep alive along with the fact that I don't have a trusted group to do it with make it prohibitive. That said there were goons who, prior to the escalation patch made out quite well annihilating NCO's in legion fleets in low/null incursions. I'm sure not having the ~30% (if i recall correctly) reduction that highsec gets helped quite well to. I must admit to not knowing if this is feasible now though. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
333
|
Posted - 2012.10.15 21:48:00 -
[44] - Quote
Nicolo da'Vicenza wrote:Tyberius Franklin wrote:Nicolo da'Vicenza wrote: Speaking of 'being honest about the facts', why don't you answer my question? It wasn't rhetorical.
Again, why don't you climb in the most expensive ratting ship you have and fly over to the nearest nullsec incursion (Malpais) and start grinding away? Like how the highsec pilot can with any incursion located in highsec. According to you, doing so would be 'more profitable' then doing a highsec incursion. So your course is clear, Marlona.
I'm just painting a vivid portrait of someone who claims that nullsec and highsec incursions are interchangeable.
Can't answer for her, but personally my lack of experience in how to get there alive and keep alive along with the fact that I don't have a trusted group to do it with make it prohibitive. That said there were goons who, prior to the escalation patch made out quite well annihilating NCO's in legion fleets in low/null incursions. I'm sure not having the ~30% (if i recall correctly) reduction that highsec gets helped quite well to. I must admit to not knowing if this is feasible now though. All I know is that goons aren't running incursions in legion fleets Catch or Malpais right now, and probably weren't pre-escalation patch either. Probably for the same reasons you don't. (Spoiler: this is because ratting in pimp ships in hostile space is beyond stupid, and ratting in disposable ships effectively negates the 30% increased profit from just doing it in highsec) Regardless of the specifics of the tools used there is no doubt that pre-escalation, there were nullsec entities, including goons probably, doing low/null incursions. I'm not claiming that everyone packed up and went halfway across the map to do them, which means those they had access to were possibly limited at any point in time, but evidence suggests they were done.
This evidence came in 2 forms: Nullsec/lowsec incursions with significant influence reduction and claims by individuals that the escalation nerf killed any possibility of them being feasible to run in those areas afterwards.
If they didn't run them why did they claim they did or give feedback that their ability to do so was severely diminished where feedback was solicited? And why did some claim that legions were used? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
333
|
Posted - 2012.10.15 22:16:00 -
[45] - Quote
Nicolo da'Vicenza wrote:Tyberius Franklin wrote: Regardless of the specifics of the tools used there is no doubt that pre-escalation, there were nullsec entities, including goons probably, doing low/null incursions. I'm not claiming that everyone packed up and went halfway across the map to do them, which means those they had access to were possibly limited at any point in time, but evidence suggests they were done.
Evidence like the proliferation of Revenant-class supercaps? (right now there are more Impocs out there then Revenants lol) Last check Revenant BPC's don't drop in null and they require someone willing to build/fly one. Considering the complaints the later may be lacking. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
337
|
Posted - 2012.10.16 19:59:00 -
[46] - Quote
La Nariz wrote:They could also solve this problem by enforcing their anti-AFK PvE stance when it comes to AFK miners but What evidence do you have to suggest that they have issue with AFK mining? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
337
|
Posted - 2012.10.16 20:04:00 -
[47] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:La Nariz wrote:They could also solve this problem by enforcing their anti-AFK PvE stance when it comes to AFK miners but What evidence do you have to suggest that they have issue with AFK mining? Actually, all the quotes out there indicate they don't. Except all the other quotes indicate that they have a problem with AFK PVE of other types. The reason for the difference in rationale is inexplicable in my estimation. I've offered my input on that, but never get any feedback or counterpoints. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
338
|
Posted - 2012.10.16 20:09:00 -
[48] - Quote
Darth Gustav wrote:I missed it. Can you give me a quote/link? Earlier in the thread:
"...as I understood the setup in question it was an exploit because it created a situation where no user inputs were needed while bounties continued to accumulate.
I'm not aware of a way to achieve the same while mining without using clearly EULA violating methods." |

Tyberius Franklin
Federal Navy Academy Gallente Federation
338
|
Posted - 2012.10.16 20:13:00 -
[49] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:I missed it. Can you give me a quote/link? Earlier in the thread: "...as I understood the setup in question it was an exploit because it created a situation where no user inputs were needed while bounties continued to accumulate. I'm not aware of a way to achieve the same while mining without using clearly EULA violating methods." So if you leave your barge or exhumer AFK with drones out to fend off the NPCs you're not doing the exact same thing? So then the issue is drones and the aggressive setting. This has nothing to do with mining specifically. So what is the issue if I choose to not engage the rats but I'm still AFK mining? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
338
|
Posted - 2012.10.16 20:23:00 -
[50] - Quote
Darth Gustav wrote: Let me be abundantly clear. It has everything to do with mining.
In no other scenario would you sit in a belt AFK and let your drones engage, unless the value of the rats were considerable.
In this case, the drones are enabling miners to earn income while AFK which they would not be able to earn otherwise.
That's because without a tank of some sort, they'll die to the belt rats. Especially if, as suggested in the OP, we were to inject legitimate risk into high-sec. Even now, though, the Mackinaw could not survive indefinitely untanked against a belt rat.
Sure, drones may be "the problem" but it's splitting hairs. Mining AFK should not be preferable to more risk and flying with tactical awareness.
I'd question your concept of what a barge/exhumer could tank. Pre-buff I would regularly ignore belt rats in a cargo fitted retriever as I was afraid of the aggressive setting getting me concorded (due to a poor understanding of aggression mechanics). There was tank in the mids but the rigs and lows were for cargo. I later did the save with a covetor.
Mind you I mostly mined in Grav sites so tank wasn't terribly high but 4 HS belt rats wasn't enough to get the shield alert yo go off when set to 75% HP with 1 IF fitted. |
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Tyberius Franklin
Federal Navy Academy Gallente Federation
338
|
Posted - 2012.10.16 20:30:00 -
[51] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote: Let me be abundantly clear. It has everything to do with mining.
In no other scenario would you sit in a belt AFK and let your drones engage, unless the value of the rats were considerable.
In this case, the drones are enabling miners to earn income while AFK which they would not be able to earn otherwise.
That's because without a tank of some sort, they'll die to the belt rats. Especially if, as suggested in the OP, we were to inject legitimate risk into high-sec. Even now, though, the Mackinaw could not survive indefinitely untanked against a belt rat.
Sure, drones may be "the problem" but it's splitting hairs. Mining AFK should not be preferable to more risk and flying with tactical awareness.
I'd question your concept of what a barge/exhumer could tank. Pre-buff I would regularly ignore belt rats in a cargo fitted retriever as I was afraid of the aggressive setting getting me concorded (due to a poor understanding of aggression mechanics). There was tank in the mids but the rigs and lows were for cargo. I later did the save with a covetor. Mind you I mostly mined in Grav sites so tank wasn't terribly high but 4 HS belt rats wasn't enough to get the shield alert yo go off when set to 75% HP with 1 IF fitted. It's still doing the exact same thing. Except with even less risk.If you can't acknowledge that, I'm not sure where our conversation can go from here. I'm not asking if it incurs risk, I'm asking if it is an exploit and if so how? You stated the drones made it an exploit, but it's possible without the drones and always has been.
So the drones can't be the reason for calling it an exploit because the drones don't "enable" the AFK'ing, they at best mean you can do it with a more yield centric fit and at worse means that training shield management and shield operation paid off because you still can yield fit without them. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
338
|
Posted - 2012.10.16 20:46:00 -
[52] - Quote
Darth Gustav wrote:What I'm saying is it accomplishes the exact same thing to sit there and mine AFK as it does to log in and run a complex AFK in a Dominix. Let me tell you why I think this is really a problem.
Sites like The Maze, which are respawn-heavy and extremely difficult to clear, represent bad game design favored in the direction of automation for ISK. Obviously that's bad for the economy. The AFK Domi obviously exploited weak game design there.
Now let's look at the risk facing a miner utilizing a Mackinaw in high-sec against PVE opponents:
There is no risk to a Mackinaw in high-sec against PVE opponentes.
So what if it requires inputs? The drones are secondary. The point is this system is flawed in that it is both a materials faucet and encourages automation. It's a deflationary mechanism, which is good in theory. But runaway deflation is bad for the economy. That you can deploy drones and do the exact same thing is just splitting hairs.
Both elements are broken. Ok, this argument attacks why AFK mining is negative economically, but it doesn't address why it should be treated as an EULA violation like some seem to think it should be by equating it to the AFK PvE exploit.
The fact that you can deploy drones to facilitate being AFK was YOUR point, not mine. All I did was point out that it isn't needed to AFK mine so it can't be the reason for it being en exploit. So again, while economically disadvantageous (to a limited degree) what makes AFK mining worthy of being considered an exploit?
Also keep in mind that the mantra of risk V reward means that there must be various levels of risk, including low risk, to make varying levels of reward relevant. So mining being low reward isn't inherently bad in the RvR argument.
Edit: "So what if it requires inputs?" This is something that I wholly do not understand. This is, from my understanding, a large contributing factor as to why the exploit was declared. Is it understood to be otherwise? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
338
|
Posted - 2012.10.16 21:02:00 -
[53] - Quote
La Nariz wrote:Tyberius Franklin wrote: Ok, this argument attacks why AFK mining is negative economically, but it doesn't address why it should be treated as an EULA violation like some seem to think it should be by equating it to the AFK PvE exploit.
The fact that you can deploy drones to facilitate being AFK was YOUR point, not mine. All I did was point out that it isn't needed to AFK mine so it can't be the reason for it being en exploit. So again, while economically disadvantageous (to a limited degree) what makes AFK mining worthy of being considered an exploit?
Also keep in mind that the mantra of risk V reward means that there must be various levels of risk, including low risk, to make varying levels of reward relevant. So mining being low reward isn't inherently bad in the RvR argument.
Edit: "So what if it requires inputs?" This is something that I wholly do not understand. This is, from my understanding, a large contributing factor as to why the exploit was declared. Is it understood to be otherwise?
It's because CCP Sreegs said something along the lines of AFK PvE is an exploit as well as that clause in the EULA I linked earlier. Ok, so you have a blanket statement made which you are advocating they enforce as you understand it without clarification. I take issue with this reasoning. Additionally I recall the clause you quoted didn't apply as 1) it didn't accelerate acquisition, and 2) the "playstyle" is the same for active and inactive miners (activating miners is always done at the keyboard for both) |

Tyberius Franklin
Federal Navy Academy Gallente Federation
338
|
Posted - 2012.10.17 01:04:00 -
[54] - Quote
Darth Gustav wrote:It required inputs to start plexing with drones, too. At what point plexing AFK becomes an exploit is somewhat unclear.
But inputs were most certainly required. Mining has built in limits as to what you can accomplish given that initial effort: Asteroid capacity and hold capacity. The domi situation did not.
Additionally CCP Sreegs did not appear to see them as the same when asked:
Darth Gustav wrote:If you are aware of a way for miners to mine AFK with no third party programs 24 hours a day without being at their machines and managing cargo then I'm all ears. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
338
|
Posted - 2012.10.17 01:41:00 -
[55] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:It required inputs to start plexing with drones, too. At what point plexing AFK becomes an exploit is somewhat unclear.
But inputs were most certainly required. Mining has built in limits as to what you can accomplish given that initial effort: Asteroid capacity and hold capacity. The domi situation did not. Additionally CCP Sreegs did not appear to see them as the same when asked:CCP Sreegs wrote:If you are aware of a way for miners to mine AFK with no third party programs 24 hours a day without being at their machines and managing cargo then I'm all ears. You may note that earlier in the thread I stated that the quotes indicate they do not consider this to be the same thing.But what I want to know is if the barge has drones out, how exactly does it differ? That they see it as legitimate gameplay is, I think, unfortunate. It creates a class of players subject to differing rules that can only be entirely justified by the minimal risk level in the first place. The quote was more for La Nariz than you.
As far as your question as to how drones out differs, fundamentally it doesn't. But again I have to ask, is your issue with AFK highsec ratting or AFK mining? If AFK mining than the issue is with mining's design as a whole. the only way to eliminate it is to rewrite the system. If AFK ratting then it's really up to CCP to decide if the reward from killing highsec rat spawns is worthy of consideration and attention. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
338
|
Posted - 2012.10.17 03:37:00 -
[56] - Quote
Darth Gustav wrote: We can agree that mining needs to be reworked, as is the goal of this thread's OP.
My problem with the drones conundrum isn't miners in high-sec mining with their drones out. My problem is that there is only one reason used to justify it: lower risk. If you make all PVE universally requie players to be more-or-less ATK, it looks less like miners need hand-holding or coddling.
I can agree with the principle, but not fully the method, further explanation below.
Darth Gustav wrote:It also adds value to the profession. The primary issue is that unless mining is again buffed to meet the current supply with fewer participants the gains are nullified by the resulting mineral value inflation and resulting inflation of any items the miner would buy (if dangers were successfully increased to make AFK mining feasibly impossible). It also devalues other more static PvE incomes considerably as well (though this may be intentional?).
Darth Gustav wrote:Providing reasons for miners to stay attentive can be done in many ways, such as increased NPC difficulty, more balanced barges/exhumers (facilitating the legitimate threat of a solo gank in high-sec), and allowing smartbombs to be activated in the vicinity of anchorable containers would go a long way toward providing engaging gameplay than creating exceptions to "rules of principle" does. The timing of this thread suggests that this problem became prolific to the point of needing addressed as of recent and is in large part the result of the barge buff. It can't be argued that this didn't increase the capacity and ease of supply, but you seem to be advocating a hard swing in the other direction. And to eliminate AFK mining it would have to be a hard swing. Simply going back to what we had wouldn't cut it as people mined AFK then too.
The other issue is making sure the danger is in even distribution. Places exists where AFK mining will thrive so long as there is low hanging fruit in belts. Smarter miners will simply AFK there.
Also needed is consistency. It could be just me but mining is boring. AFK is the only way I can do it. That's why I don't use exhumers. I have a 70K+ EHP barge that can run a little while without attention and if someone does want it dead that bad I can replace the loss in a couple hours. The reason for this is that the act has long downtimes. And that was true before. Many would comment about how they never saw the affects of ganking. If they choose and fit ships in a smart way even being ganked is a minimal loss that makes it still below ganker profitability and still AFK'able.
Unless we eliminate the Procurer/Skiff.
Darth Gustav wrote:That's my problem with the AFK mining. It's really one of principle. The profession would be more valuable if it wasn't an option. But it's not something that we can be rid of by reintroducing even more of the same dangers. What we really need is a rewrite of the mining system as a whole. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
338
|
Posted - 2012.10.17 22:49:00 -
[57] - Quote
La Nariz wrote:Megos Adriano wrote:
Tell me more about how forcing people to do things they don't want to do in a sandbox will improve EVE Online and increase subscriptions.
The same can be said of forcing people from other sec areas into highsec via reducing highsec risk and allowing is reward to remain the same. Maybe its easier to put this as a ratio of risk:reward. Do you pick 1:5, 2:7, or 3:9? That's an easy pick you choose highsec because you can make just as much as you can in other sec areas with the least amount of effort and the least amount of risk. Highsec needs a risk increase or reward decrease. This depends. Risk is subjective as measures can be taken to minimize it. For someone with the experience and knowledge survive low/null/wh and fully exploit the resources there The ratios are probably better than what you state. For those that don't it can be much worse.
For those that don't want to try it's another issue. But the greater factor seems to be, at least according to some, that the efforts of living in null combined with the dangers are what make it not worth while. Should those issues with the livability of the space be resolved then we me a greater population truly living in null. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
338
|
Posted - 2012.10.17 23:26:00 -
[58] - Quote
La Nariz wrote: Risk can be subjective but, the risk differences between the security status areas have an objective component which you are ignoring removal of CONCORD cannot be mitigated, presence of bubbles cannot be mitigated, gate camps cannot be mitigated, ridiculously powerful incursion gate camping rats cannot be mitigated, allowance of cynos cannot be mitigated, lack of local cannot be mitigated and allowance of combat capable capitals/supercapitals cannot be mitigated. The subjective component of risk that you allude to are player factors which can be minimized, the objective factors are game mechanics which cannot be minimized. Highsec also has the added benefit of being the only space you can perform activities AFK with negligible risk.
The ratios are completely arbitrary and just there as an example in a thought experiment.
I can agree that a revamp is due to fix issues in the various sec areas but that hasn't much to do with compensating for the trend of ever decreasing risk in highsec.
I'm suggesting that while the ratios may be arbitrary, if we ever came up with a quantitative measure of risk and true picture of reward and developed a matrix for each sec then analyzed individuals living in those securities looking at loses and isk/resources accumulated we'd find people all over the place.
Each aspect of danger can be mitigated, though not all at the same time or by a single person in some cases, but it can be done.
No Concord: Don't be in a place with someone who wants to kill you, being the superior force Gatecamps: Fast/agile ships that can near instawarp, covert cloak ships, MWD warp trick, scouts, being the superior force Bubbles: Interdiction nullifying T3, scouts, being the superior force Incusrion gate rats: Bridging/jumping, Fast/agile ships that can near instawarp, being the superior force Cynos: Response readiness, being the superior force, being able to get away
And while you speak of these factors being subjective, the factors that you do consider subjective, player factors, include all of the above save incursion rats. Players set bubble camps, players camp gates, players try to kill other players thus making a lack of concord relevant. Player hostilities originate all but one of the dangers present thus making them all subjective factors. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
338
|
Posted - 2012.10.19 20:58:00 -
[59] - Quote
La Nariz wrote:Tyberius Franklin wrote: I'm suggesting that while the ratios may be arbitrary, if we ever came up with a quantitative measure of risk and true picture of reward and developed a matrix for each sec then analyzed individuals living in those securities looking at loses and isk/resources accumulated we'd find people all over the place in relation.
Each aspect of danger can be mitigated, though not all at the same time or by a single person in some cases, but it can be done.
No Concord: Don't be in a place with someone who wants to kill you, being the superior force Gatecamps: Fast/agile ships that can near instawarp, covert cloak ships, MWD warp trick, scouts, being the superior force Bubbles: Interdiction nullifying T3, scouts, being the superior force Incusrion gate rats: Bridging/jumping, Fast/agile ships that can near instawarp, being the superior force Cynos: Response readiness, being the superior force, being able to get away
And while you speak of these factors being subjective, the factors that you do consider subjective, player factors, include all of the above save incursion rats. Players set bubble camps, players camp gates, players try to kill other players thus making a lack of concord relevant. Player hostilities originate all but one of the dangers present thus making them all subjective factors.
All player factors are subjective we agree on that. Concord is not subjective at all and cannot be mitigated the same goes for the allowance of those other things in other sec status areas. The point I was making was that there is objectively more risk in other sec status areas and those areas do not have as good of a risk : reward ratio as highsec does. Highsec risk needs to be increased or highsec reward needs to be decreased to make this ratio in line with the other sec areas. Yes, you are correct in that there are static factors that increase risk in the sense of what can happen due to interactions to other players. My point was that there is no real set ratio to be expressed because those dangers are experienced and realized in an unequal fashion between individual players and that some of those factors, without player intervention don't amount to any real quantifiable change in behavior. That said they do require at least greater awareness to ensure you react appropriately when someone does attempt to intervene.
But to the point of income specifically some things you may wish to look at include static rewards for the same acts in various sec statuses. IE a mission reward may pay out more in low than in high but the bounty payouts are the same despite the extra precautions taken. Incursions, while lacking in other areas demonstrated that it is possible to have content which rewards according to the sec status rather than simply doesn't exist in a particular sec status (whether the ratio is set appropriately is a separate argument). Applying this more broadly would help give null/low greater incentive while leaving highsec content intact for those who actually do gameplay for gameplay's sake.
Additionally I feel that ratting/anomalies are inherently inferior to missioning, save the occasional rare spawns, due to a lack of secondary gain from performing that act. They have no real reliable and constant equivalent to LP rewards. Addressing the former issue may make it unnecessary, but that was a pair of thoughts I've had for a while regarding non-mission/non-complex PvE in lower security bands. |
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